Cars in Gran Turismo 7 cost significantly more in-game credits than previous games
Gran Turismo 7 launches today, with micropayments for 24/7 online gaming as well. You don’t need to buy in-game credits with real money to buy cars in the game, but doing so will likely cost you more than in previous iterations.
Video Game Chronicle first reported today that a car that cost roughly $5 in the previous last GT release, the Gran Turismo Sport, could cost up to 8x more in the GT7. It is nothing compared to the newly released ‘real driving simulator’. As noted by VGC, microtransactions were not accessible during the game review period. For thoughts so far, see Game Informer Gran Turismo 7 review in progress. So I couldn’t tell you how much. Prices for in-game cars are up to today.
As the game ends and goes into the hands of the racers, we can see the microtransactions clearly. Here’s what to expect:
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100,000 Credits: $2.49
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250,000 credits: $4.99
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750,000 credits: $9.99
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2,000,000 Credits: $19.99
Some cars cost a few thousand credits while others are worth hundreds of thousands of credits. Of course, these credits can be earned in-game, but as anyone familiar with microtransactions will know, the temptation to spend real money in-game to buy credit for the car you really want becomes a reality. As noted by VGC, even a high-performance vehicle can cost millions of credits. It also points out that most cars on the GT Sport can be purchased for approximately $0.99 to $4.99 credit.
For example, according to the publication, the Porsche 919 Hybrid 16 can be purchased at GT Sport for $2.99. GT7 now requires 3,000,000 credits. To purchase this vehicle, you will need to purchase two packs of 2,000,000 credits, so you will need to spend at least $40. VGC has more examples of this price discrepancy, so read the full history.
Besides, it’s not just cars that can be bought with credit. Upgrade parts are also available for purchase, so it’s easy to see how much money someone can spend on a car and how well it performs using microtransactions. Again, you can earn credits by playing the game, but there is always a concern that it will take longer and longer to accumulate credits in-game to encourage microtransactions. There is no hard evidence to support this, but it is something to keep in mind.